BREEZE
A community-driven app for parking discovery
PROJECT TYPE // UX Design, Branding, Mobile App
TEAM // Solo Project
DURATION // 5 months (part-time)
TOOLS // Figma, Google Surveys, Miro, Marvel
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The Problem
Simplifying the way drivers find parking
Finding parking is hard. Finding good parking is even harder. The challenge here is giving drivers the right information to meet their parking needs while balancing expectations as the app doesn’t reserve parking.
The Solution
Use live data to give updated parking predictions for drivers
Breeze is an app that helps drivers find parking. It uses a community and data-driven approach to provide live parking predictions and keep driving stress low.
The Goal
Building a hi-fi prototype of a parking app
ROLE UX Designer
As the sole designer, I covered research, concept, and visuals. I incorporated feedback from mentors and user feedback from usability tests to finalize my high-fidelity prototype.
OBJECTIVE
Identify a product-market fit and build a hi fi prototype of a unique parking app.
The Research
Starting with secondary and primary research
SECONDARY RESEARCH
INRIX Research combined the world’s largest parking database with survey results from nearly 6,000 drivers in 10 U.S. cities to quantify the cost of time and money spent when trying to find parking. Based on their 2017 research:
COMPETITOR ANALYSIS
Researching competitors was essential to learning what already exists, what users like, what they didn’t like, and gaps to fill. I looked to Waze, Google Maps, and SpotAngels for inspiration and to compare what each product specialized in.
USER INTERVIEWS
I interviewed 5 user interviews to get an understanding of drivers’ parking behaviors, what they like and dislike about driving, and parking in general. After synthesizing the data into an affinity map, empathy maps, and user personas, I spotted a few reoccurring themes that led me to focus on:
1 Merging commuting and parking together
2 Making this time enjoyable and productive (via music, audiobooks, and podcasts)
3 Prioritizing safety
Through these methods, I learned got a better understanding of my target audience’s behaviors and needs.
I also faced a few constraints:
• Lack of knowledge on how the backend would merge static database parking information with live input from users.
• Limited user and product research due to project timeline constraints.
Designing for 2 types of driver personas
Commuters are familiar with the area but also want to get to their destination and find parking efficiently
Visitors are exploring new areas and are most concerned about safety.
Both need to find parking and want to be able to get to it with the least amount of work.
USER STORY
What are the insights gained?
1
Drivers both familiar and unfamiliar with the area have a hard time figuring out the types of parking available and the cost of parking around them.
How might we help drivers understand the parking situation in their area?
3
Finding safe spaces to park is difficult and usually requires a bit of research before driving. The feeling of unease and lack of safety can prevent drivers from getting to their destination.
How might we inform drivers when they are in inhospitable areas?
2
Commuting takes up nearly 2 hours a day for drivers and congested traffic can lead to longer periods. Drivers feel unproductive while sitting in traffic.
How might we keep drivers engaged while allowing them to focus on safe driving?
4
Efficiency is key. Wasted time is the top pain point for drivers. The gap between navigation and parking services can be felt in robust navigation apps like Google Maps and Waze.
How might we save time for drivers while they are cruising for a spot?
The Information Architecture
Defining the sitemap and red routes
SITEMAP
While planning the hierarchy of the app. I created a sitemap to show how each page relates to each other.
RED ROUTES
For the prototype, I identified the following tasks to deliver the most value to users and what user flows will be built out:
1 Tagging a new parking spot
2 Finding a parking spot
3 Selecting and playing media
The Ideation
Early testing to make sure the designs meet drivers’ needs
PAPER PROTOTYPES
Opting for paper instead of digital at this point allowed me to focus on the core design and collect early feedback.
Merging navigation with parking discovery, including a media component, and emphasizing safety were my main focuses when creating the paper prototype.
GUERRILLA TESTING
I conducted a guerrilla test with 5 participants to see how potential users reacted to this design direction.
Unclear focus. The feedback proved the media component unnecessary — users felt this was out of place even though most mentioned it’s their favorite part of driving. The same applied to the navigation feature. Users already had their tried-and-true navigation apps like Google Maps that they would be reluctant to leave.
Too many screens. Participants preferred to see forms and confirmation pages within the context of where they were on the app.
Ultimately, they wanted to get the information without doing too much. Navigating through many features was overwhelming.
I updated my strategy to focus on a clean parking discovery flow and included gamification to encourage user engagement (tagging new spots and obstacles = increasing the accuracy of predicted parking availability).
Lesson learned
What users say they value can be different from what they need.
LO FI WIREFRAMES
With a clearer goal, I based the interactive design of the map on stop lights and heatmaps because users already understand the meaning behind those colors. On the app’s map, green means parking is plentiful, yellow means it will be more difficult, and red means it’s not a good area for parking.
Users can then see the data they need to make an informed decision on whether the area is right for them.
Users can add parking spots and report events that would impact parking to feed into the parking prediction algorithm. The more contributions are made to the app, the more points they earn.
I dropped navigation as a feature and allowed users to select their navigation app of choice instead.
The Visual Design
Establishing the brand style
MOODBOARD
Breeze’s mission is to make finding parking easy for all drivers. To define the brand personality, I pulled inspiration from travel photos and street signs - evoking a sense of calm and ease. Breeze makes people’s lives easier through an app that feels like second nature.
BRAND LOGO
The wind decal is the visual display of the namesake and the decal placement on mobile versions represents the wheels of a car.
BRAND COLORS
Breeze’s colors and personalities are friendly, colorful, intuitive, and minimal.
ICON STYLE
TYPOGRAPHY
GRID LAYOUT
UI ELEMENTS
The Testing
Validating with user testing
6 moderated usability tests were conducted remotely. In these tests, I was looking to:
1 Validate the preferred price filter from a selection of 3.
2 Gauge user reaction to gamification.
3 Identify weak points from the red routes by seeing where users are “rage clicking”.
ROUND 1
INSIGHTS
1
50% of participants (3 out of 6) preferred the inline price slider because they felt it gave them more control and was more natural to see in context with the map. 33% (2) preferred the dropdown and 17% (1) preferred the price slider modal.
Price slider modal
Price dropdown
Inline price slider
2
Gamification was mildly received with one person expressing suspicion about the motives — this is in part due to rising concerns about data privacy and negative ramifications of making things too fun and simple, which was highlighted by the recent news on Robinhood. The app allows individual investors to easily buy and sell stock. After a group started buying large amounts of Gamestop stock (GME), thereby sending it up by more than 14, 300% in a week, Robinhood began restricting users from buying certain stocks — in this particular case GME.
3
Users found it difficult to understand what the map pin stood for in regards to figuring out where the destination, users' current location, and parking locations were.
ROUND 2
5 moderated usability tests were conducted remotely. In these tests, I was looking to:
Get a better understanding of user reaction to gamification. The first round didn't give strong signals, and I was hoping to dig up more detailed feedback.
Identify lingering weak points.
INSIGHTS
1
Users didn't mind gamification, but they thought that real world rewards would make more sense and incentivize them more.
2
Some UI elements were too small or subtle to be seen, making it difficult for users to figure out their next steps.
3
Users found that the long form format requesting information is overwhelming and would prevent them from contributing information in the future.
Reflections and learnings
Stay focused on user needs
Working on Breeze from start to finish allowed me be a product owner while building my skills as a designer. I learned that getting user feedback early and often is crucial to keeping the product focused.
Be thoughtful about the value prop
Chasing big ideas like media and gamification requires thought — this was witnessed first in the guerilla testing and later in prototype usability tests. Especially with the recent news of Robinhood and rising concerns about data privacy, pursuing a gamified app could have been a later iteration instead of the MVP.